He who controls the past,
commands the future.
He who commands the future
conquers the past.
commands the future.
He who commands the future
conquers the past.
It's 1946. Mankind has just gone through one of the most brutal wars it ever faced. At the Trinity site in New Mexico, in an attempt to prevent the war from ever taking place, Albert Einstein created the Chronosphere time machine. Traveling back to Landsberg, Germany, he met a young Adolf Hitler just after his release from Landsberg Prison. Following a brief conversation between the two, Einstein shakes Hitler's hand to cause a reaction that eliminated Hitler's existence from time by disturbing the space-time continuum. This prevented Nazi Germany from forming and averted World War II as we know it from taking place.
Without Nazi Germany to stand in the way of Joseph Stalin's ambitions of conquest, the USSR tries to form a Soviet Union stretching across the entire Eurasian landmass. In response, the nations of Europe form into the Alliance, and start a grim and desperate guerrilla war against the invading Soviet army.
And so, in spite of our dearest scientist's efforts, a new World War starts.
Without Nazi Germany to stand in the way of Joseph Stalin's ambitions of conquest, the USSR tries to form a Soviet Union stretching across the entire Eurasian landmass. In response, the nations of Europe form into the Alliance, and start a grim and desperate guerrilla war against the invading Soviet army.
And so, in spite of our dearest scientist's efforts, a new World War starts.
Command & Conquer Red Alert: Origins is a StarCraft 2 semi-total conversion mod aimed at bringing the good old Red Alert game from Westwood Studios back with a up-to-date game engine.
Origins is being created by Ole "Sourc[e]x" Kristian, a Norwegian 3D generalist and long time game modder.
The mod started out merely as a personal scripting challenge to recreate the Red Alert/Tiberian Dawn sidebar system using the Galaxy Editor. One thing led to the other and now the mod is turning into a complete remake of one of my favorite games: Command & Conquer: Red Alert.
As I went further down the development, I decided to make Red Alert: Origins a reboot of "Project Red Alert", a old and canceled Warcraft 3 map I started years ago, which I've been wanting to restart for some time now.
It was essentially the same thing; a semi-total conversion to turn the game into Red Alert.
The ultimate goal of Red Alert: Origins is for me to learn more about game logic and scripting and having a great time imitating and improving upon the gameplay of Westwood Studios' Red Alert.
Origins is being created by Ole "Sourc[e]x" Kristian, a Norwegian 3D generalist and long time game modder.
The mod started out merely as a personal scripting challenge to recreate the Red Alert/Tiberian Dawn sidebar system using the Galaxy Editor. One thing led to the other and now the mod is turning into a complete remake of one of my favorite games: Command & Conquer: Red Alert.
As I went further down the development, I decided to make Red Alert: Origins a reboot of "Project Red Alert", a old and canceled Warcraft 3 map I started years ago, which I've been wanting to restart for some time now.
It was essentially the same thing; a semi-total conversion to turn the game into Red Alert.
The ultimate goal of Red Alert: Origins is for me to learn more about game logic and scripting and having a great time imitating and improving upon the gameplay of Westwood Studios' Red Alert.

